

It's fair to say that real-time strategy isn't a particularly graphics-orientated genre, and all you need to know is that the game looks all right, throws the coloured lighting around with aplomb and runs without a 3D card. Much has been made of Westwood using voxels for Tiberian Sun, despite the fact that no-one knows what they are and even fewer care. Since the last C&Cgame, the world of graphics has clearly moved on - not least due to the advent of 3D acceleration. At its basest level, the battlefield is the latter-day equivalent of a chess board, and you'd be hard pushed to play a game of chess with somebody constantly moving the table. Constantly shifting the position of the map would merely cloud the issue. The nature of the game demands that some sense of locational awareness is required, such as knowing the position of enemy bases and potential directions of attack. At the end of the day, being able to turn the map wouldn't make it a better game and would only serve to complicate things. There will inevitably be some grumbles, but this is simply a matter of personal choice. The most immediately striking is the viewpoint-the previous overhead affair has been eschewed in favour of a fixed isometric 3D perspective.Īnyone expecting a newfangled Spinny-Rotatey engine is going to be disappointed, though, as Tiberian Sun isn't for turning. Westwood haven't spent three years simply pissing money up the wall, though, and there are some tangible changes. To put it in PR speak: "The game will be immediately familiar to fans of the original, retaining the essence that made it such a hit while refining the gameplay to even greater levels." Add your own exclamation marks. In fairness, Westwood haven't quite gone down this route, although there are, naturally, similarities to the previous games. Means sticking a different number on the box and getting it on the shelves in time for Christmas. The old adage: "If it ain't broke, don't fix it," clearly applies, which in game terms usually So was the original Command & Conquer, not to mention its extremely popular follow-up, Red Alert. Westwood have been vindicated and Tiberian Sun will inevitably go on to be one of the biggest-selling games of the year, and deservedly so. Tiberian Sun is finally here, though, and it's evident from the score that they've done no such thing.Įven the most embittered website dullard must have had a nagging feeling that they knew what they were doing, and this has proven to be the case. I knew I was right the first time.īut the world of video games is largely a hateful business and many people - whether competitors or insecure loners -have secretly (and not so secretly) wanted Westwood to fall on its face. A classic in its day, it's still great now. As such, there's always a multiplayer game available, something that can only increase with it now going for a fiver. Perhaps most surprising is that EA is still supporting the game online, with even a bespoke UK server. Along with skirmish mode, two separate campaigns are available (NOD and GDI) and the interim FMV is quaintly watchable too.

As such, it is of course excellent, even now capable of sucking the hours away. The futuristic scenario may have irked the purists, but Tiberian Sun is simply C&C in different trousers: no more, no What did they expect? That's what Westwood does (or at least, did). Indeed, expectations were so rampant that when people realised that it was simply another C&C game, there was almost rioting in the streets.
#BEST TIBERIAN SUN MODS PLUS#
The groundbreaking original plus the Red Alert follow-up had set the bar so high that it could ultimately only disappoint. One of the most high profile cases of slippage in recent years, by the time Tiberian Sun finally came out, Command & Conquer fans had been whipped into a frenzy.
